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    일대기영상 The 9 Things Your Parents Taught You About Counter Strike New

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    작성자 Elisa
    댓글 0건 조회 21회 작성일 24-06-22 12:22

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    Counter Strike New Revealed

    After weeks of rumors Valve has finally revealed Counter Strike new. It's an update for CS:GO that will bring the game onto the Source 2 engine and make some major visual changes.

    It also comes with responsive smoke grenades and sub-tick updates for servers. It's got a lot of gamers who are a bit naive but it is a huge upgrade for regular players.

    Smokes

    Counter Strike New has a massive update that will alter the way smokes function in the game. These changes are being dubbed as responsive smokes and will be a significant game changer. Smokes will now expand to fill spaces naturally and move around objects on the map. They will also respond to the lighting in the games, making them look more real. In addition to these new features, smokes are now be able to interact with events in the game, which will open up new tactical possibilities. Bullets, for instance, will push smoke to temporarily clear the sightlines. Hex grenade blasts can also disperse smoke obstruction.

    Smokes are now more dynamic in the game. Smokes in previous versions were a fixed-shaped object that had a limited ability to move and blocking. Smokes of the new design will fill the space they are located and hinder a player's vision when they are there. This is a major change that will make the game dynamic and provide both sides with the same visibility.

    Smokes react to the light, weapons, and environment in the world space. This will make smoke more realistic and allow players to utilize it to gain an advantage over their opponents. This is especially beneficial in the chaotic games that will take place on every map.

    Smokes are no longer one-way. This was a major issue in CSGO, Counter-strike Cases as it allowed players to see the location of their opponent behind the smoke. Twistzz is a well-known CS:GO pro, claims that the new system is a huge improvement for players in competitive CS2 and will make it more fair for both teams.

    Other minor improvements include adjusting the position of smoke particles to reduce the possibility of seeing through edges, and also updating spectators' smoke overlay visuals to match their camera's position. Also, the expiration of smokes has been updated to be more in with the visuals of how they fade onto the screen.

    Loadouts

    The players of CS:GO are able to alter their weapon choices prior to the start of every game. The updated loadout system lets players to select the weapons that best suit their playstyle and team strategy. The new system adds depth to the game because players must balance both firepower and utility.

    In addition to the new loadouts in addition to the new loadouts, the CS: GO update includes several other improvements and modifications. The buy menu was completely redesigned. The old buy wheel has been replaced by an adjustable grid that displays all the purchase options simultaneously. The grid is comprised of five pistols, as well as five "mid-tier weapons" like submachine guns, shotguns, and rifles.

    The new system is simple to use and gives players greater control over their weapon selection. It will let them pick the weapons that fit their style of play and team tactics the best, aswell as experiment with different combinations. They can also compare their loadouts against other players to see how well they stack up.

    While many players are pleased with the added flexibility, others have been critical of it for straying from the fundamental premise of Counter-Strike. They also expressed concerns about the impact it will have on agents' skins and loadouts specific to the map dependent on visibility.

    Despite these concerns, it is important to note that the new loadout system is in its infancy and will go through more thorough testing over the next few months. Certain of these issues may be addressed in future updates. It is crucial to stay informed for more details.

    In addition to the new CS: GO features, the update also comes with Workshop Tools, which can be enabled in the game's settings menu. These tools allow community contributors to create weapons' finishes, case opening stickers and maps. The update will also live ban players who break VAC rules during matches.

    The new CS: GO update is set to launch later in the summer. Players can now check out the full list of features and upgrades by visiting the official CS: GO site.

    Sub-Tick Updates

    The server updates the world of Counter-Strike in discrete intervals of time known as ticks. The tiniest delay between a tick and the mouse click of a player may influence the accuracy of a shot, so Valve is doing its best to make sure that CS: GO feels fluid and responsive. A new video highlights one of the game's most significant under-the-hood improvements, known as sub-tick updates.

    Instead of the 64-tick update that occurs every millisecond, the CS: Go will now be able utilize sub-ticks (or as Valve calls them, "micro-ticks") to communicate with the server. The client will record each of these tiny increments and send them to the server. The server will then send the updated game state back to players. The servers will now know exactly moment when you shot, jumped, peeked or made other inputs.

    While a minute-long video is not enough to explain everything, the video explains that each piece of information sent by a client has an associated time stamp, and that the server will gather all the data from all players in chronological order before sending it back. According to the video it is believed that a CS: GO server will now be able to send up to twice as much information as a 64-tick server.

    This means that even the tick rate of the game increased to 128 Hz it will still be able to handle your commands instantly. The micro-tick updates also reduce input lag, ensuring that the server responds to your actions without any glitches or delays.

    Valve's technical enhancements to the game are just beginning. The company is working on dynamic smoke and particle systems to improve the way smoke interacts with the environment, and it's upgrading all of the maps with high-resolution textures, lighting and models. All CS cosmetics and weapons will be updated with Source 2 tools and features.

    Maps

    The upcoming update for Counter Strike New will bring new maps to the game, alongside a few classics that are getting facelifts. The updates are being tested in an unspecified beta. The first set of updates includes an upgrade and touchstone map that won't see any significant changes to gameplay, while other maps have been completely renovated or redesigned with the help of the new Source 2 Tools.

    One of them is Overpass has been reworked to take advantage of the new engine's unison lighting system. The map's dark underground has been filled with light to make it more spacious and less congested. Smoke grenades are now expanding dynamically in order to fill in spaces, and interact with light.

    Another map that's been overhauled is Italy and has undergone a significant overhaul in texture lighting, structure, and lighting. The new version is more balanced than the predecessor which was heavily CT-oriented. Fans can expect a few more classics, like Aztec and Militia, to be revamped in the near future.

    Although many of these maps are still playable in other modes, they're not being added to the competitive map pool. Train is the only exception because it has been removed from Active Duty but will still be played in tournaments. Valve hasn't yet announced if the other maps that were removed will be returned to the pool.

    One of the more controversial updates is one designed by Helsingin Sanomat, Finland's national newspaper. The newspaper has been a vocal critic of Russia's actions in Ukraine and the map draws inspiration from the city devastated by war, Donetsk. The map is called de_voyna and contains numerous references to the conflict.

    In the future the developer will be releasing a set Source 2 tools for community map makers to make their own maps. This will include features like improved lighting and character reading, as well physical-based rendering systems that produces realistic textures and materials. It will also make real-world objects like windows and doors, easier to create. The update is expected to be released sometime this summer.

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